The Acceptability of Serious Games for the Management of Mental Health: A Brief Review of Published Work – by George Farmer & Raul Szekely
Video gaming has become a recreational staple for a global audience (Shafer & Carbonara, 2015), transforming the experience of leisure into an engaging virtual activity which was only exacerbated during the COVID-19 pandemic (López-Cabarcos et al., 2020). The psychological impact of video gaming has been explored through a variety of lenses, with addiction (André et…
The Domestic Life of the Gamer: Exploring ‘The Cave’ in McKenzie Wark’s Gamer Theory (2007) by G. Mc Guinness
I have been unpacking, opening boxes, removing their contents and flattening what has remained, piling cardboard together in an effort to make this new house a home. My partner and I, individually and together, wandering around this new space we find ourselves in as we contemplate where items are to live, becoming accustomed to our…
Massively MultiPlay Week 2 & 3 Recap: Unpacking What We Take with Us Workshop, Videogames as Cultural “Carrier Bags,” Plant Horror in Games, and Eco-conscious Gaming – by Amy Ahn
If you missed weeks two and three of our multi-part conference series, “Massively MultiPlay,” this blog post offers a small recap. The final four sessions of the conference felt topical and meaningful as we explored mental health and games, the cultural potential for games to be avenues of comfort, and possibilities through games to examine…
Ancient Characters in Modern Video Games with Alexander Vandewalle – by Lewis Alcott
Modern representation of ancient tales is common within contemporary media. One of the most frequently depicted are those of historical Greco-Roman gods and heroes. From Zeus and Achilles to Hercules and Bacchus, characters of this era are found as titular figures of film and tv but also video games. The way these characters are designed…
The realm where games and models meet – by Chris Skinner
I am a geoscientist meaning I strive to understand how the world works. Narrowing down further, I am a hydrologist, so I want to know how water moves and is stored on or below the Earth’s surface. Focussing even more, I work in flood risk, so I use this understanding to predict where risk might…
Massively MultiPlay Week 1 Recap: Poké Lab and Psychology in Games – by Amy Ahn
On Tuesday, May 30th, MultiPlay hosted an hour-long event called “Poké Lab,” which was chaired by Stephanie Farnsworth and featured four short but highly engaging academic talks that were centered around a multidisciplinary investigation of the game, Pokémon. (The Poké Lab event is the first of five events taking place in the “Massively MultiPlay” series,…
Pokémon Conservation: Gotta Save em’ All! – by Lucas Hernandez
Pokémon, the largest media franchise on the planet, developed by Game Freak, is all about battling, trading, and breeding your own monsters to either fight by your side or defend you. The games have a long history of making sure that each creature in the game has some cool facts about it when you first…
Learning about the world through video games: the Iberian Peninsula in Pokémon – by Amélie Soubie
The Pokémon franchise has always liked to use places from the real world as an inspiration for the setting of its main games. Although the first four regions are heavily based on Japanese regions and islands, the more recent games are inspired by western countries. As to this day we count the United-States, France, the…
Posthumanism and the San Andreas Deer Cam – Greg Mc Guinness [Video]
In this new three-minute theory video, Greg Mc Guinness takes us through the spectacle of the ‘deer cam’ in San Andreas, examines what we mean by play, and how this ties into theories of the posthuman.
The Esports in Education Summit 2023
Steph and I arrived at the Metronome building in Nottingham early on 10th February 2023 and grabbed a quick coffee before being ushered into a very comfortable, very dark, but very fitting room and the Esports in Education Summit 2023 began. Kalam Neale welcomed us to the event, followed by an inspiring introductory talk by…
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