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The Acceptability of Serious Games for the Management of Mental Health: A Brief Review of Published Work – by George Farmer & Raul Szekely

Video gaming has become a recreational staple for a global audience (Shafer & Carbonara, 2015), transforming the experience of leisure into an engaging virtual activity which was only exacerbated during the COVID-19 pandemic (López-Cabarcos et al., 2020). The psychological impact of video gaming has been explored through a variety of lenses, with addiction (André et…

The Domestic Life of the Gamer: Exploring ‘The Cave’ in McKenzie Wark’s Gamer Theory (2007) by G. Mc Guinness

I have been unpacking, opening boxes, removing their contents and flattening what has remained, piling cardboard together in an effort to make this new house a home.  My partner and I, individually and together, wandering around this new space we find ourselves in as we contemplate where items are to live, becoming accustomed to our…

Massively MultiPlay Week 2 & 3 Recap: Unpacking What We Take with Us Workshop, Videogames as Cultural “Carrier Bags,” Plant Horror in Games, and Eco-conscious Gaming – by Amy Ahn

If you missed weeks two and three of our multi-part conference series, “Massively MultiPlay,” this blog post offers a small recap. The final four sessions of the conference felt topical and meaningful as we explored mental health and games, the cultural potential for games to be avenues of comfort, and possibilities through games to examine…

The realm where games and models meet – by Chris Skinner

I am a geoscientist meaning I strive to understand how the world works. Narrowing down further, I am a hydrologist, so I want to know how water moves and is stored on or below the Earth’s surface. Focussing even more, I work in flood risk, so I use this understanding to predict where risk might…

Pokémon Conservation: Gotta Save em’ All! – by Lucas Hernandez

Pokémon, the largest media franchise on the planet, developed by Game Freak, is all about battling, trading, and breeding your own monsters to either fight by your side or defend you. The games have a long history of making sure that each creature in the game has some cool facts about it when you first…

The Esports in Education Summit 2023

Steph and I arrived at the Metronome building in Nottingham early on 10th February 2023 and grabbed a quick coffee before being ushered into a very comfortable, very dark, but very fitting room and the Esports in Education Summit 2023 began. Kalam Neale welcomed us to the event, followed by an inspiring introductory talk by…

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