Call For Papers

We are delighted to announce that on Tuesday 15th February 2022 we will be hosting ‘Sex and Romance in Video Games’ with paper presentations on this theme.

Presentations will last twenty minutes, with a ten-minute question and answer session at the end of each slot.

We ask for submissions to consist of a 300 word (maximum) proposal, including references using the Harvard reference style guide, as well as a short author biography of no more than 100 words. These should be emailed to with the heading ‘Sex and Romance in Video Games.’

The deadline for submissions is Friday 21st January 2022.

We invite researchers to have fun with this theme. However, we have provided some prompts (but these should in no way limit your ideas):

  • Romancing an avatar
  • Finding and clicking the g spot: sex as a (dis)embodied gaming experience
  • Sex-ploitation in video games
  • Sex work and playbour
  • The art of romance in video games
  • Monstrous/cyborg bodies and transformative love
  • The amatonormative limits of romance games
  • RPG mechanics and the inclusion/erasure of asexual and aromantic identities
  • How video games about colonisation challenge/reinforce racism through romance plots
  • Romantic vs platonic inequality in video games