Call For Papers: Conferences

The World Cup Conference – 1st December

To celebrate the 2022 World Cup, MultiPlay is delighted to be hosting an online conference on sports video games. Want to see academics argue over PES and FIFA? This is the conference for you!

This will be an online conference on the evening on the 1st of December.

Presentations will last twenty minutes, with a ten-minute question and answer session at the end of each slot. We are currently seeking abstracts to be submitted to networkmultiplay@gmail.com by Friday 28th October

We ask for submissions to consist of a 300 word (maximum) proposal, including references using the Harvard reference style guide, as well as a short author biography of no more than 100 words. These should be emailed to networkmultiplay@gmail.com with the heading ‘World Cup’.

Some prompts for abstracts include (but in no way should limit submissions):

  • Compulsive mechanics of sports games
  • Esports as ‘playbour’
  • The fan communities of sports games
  • Living the sports dream through avatars
  • The changing dynamics between co-op and competition modes
  • Sports games – are they video games or gambling apps?
  • The influence of sports games across the gaming sector

If you have any further questions, please email networkmultiplay@gmail.com

Massively Multiplay – 16th- 18th January 2023

Happy Birthday MultiPlay! As part of our annual celebration of all things MultiPlay, we are delighted to announce the return of our January Conference. Whilst last year was fantastic, this year we hope to have an even bigger conference to honour all video games researchers, creators, and academics at whatever stage of your career. 

This will be an online and in person conference taking part over three days in mid-Janaury. All events will be taking place at the University of Sunderland, and online through Teams. 

Presentations will last twenty minutes, with a ten-minute question and answer session at the end of each slot. We are currently seeking abstracts to be submitted to networkmultiplay@gmail.com by Friday 16th December.

We ask for submissions to consist of a 300 word (maximum) proposal, including references using the Harvard reference style guide, as well as a short author biography of no more than 100 words. These should be emailed to networkmultiplay@gmail.com with the heading ‘Massivley MultiPlay’.

Some prompts for abstracts include (but in no way limit submissions):

  • Ludonarratology
  • Audience studies (viewing and streaming games) 
  • Mobile gaming
  • Posthumanist readings
  • The Metaverse
  • Virtual Reality and the Cyborgs of the Games World
  • Human-Computer Interaction
  • The sound (and soundtracks) of video games
  • Race and representation in video games, including Orientalism of futuristic worlds
  • Games and consoles as time capsules/ Archiving games and protecting digital pasts and futures
  • Accessibility of gaming
  • Playbour – economics, and unionising the industry The gamification of capitalism 
  • Games and mental health/psychology

If you have any further questions, please email networkmultiplay@gmail.com

Poké Lab – May 30th

On Tuesday May 30th we have a special conference to interrogate the history, legacy and cultural phenomenon that are the Pokémon games. On this day, MultiPlay becomes its own Pokémon research centre for video games scholars.

Presentations will last 20 minutes, to be followed by a 10 minute Q&A session.

We are currently seeking abstracts related to Pokémon games of no more than 300 words, to be accompanied with a 100 word author biography. Please send all abstracts to networkmultiplay@gmail.com with the heading ‘Poké Lab’ by Friday 21st April.

Some prompts for abstracts include (but in no way should limit submissions):

  • Owning and collecting monsters 
  • Mechanics of battling 
  • Differences between generations of games and players  
  • The liminal space of the Pokémon world  
  • Arceus breaking the mould for Pokémon games  
  • Relationships to the games according to console/platform (especially the history of the Gameboy) 
  • Pokémon’s changing style and art 
  • Transmediality (and where games sit) 

If you have any further questions, please email networkmultiplay@gmail.com